Wednesday 26 March 2014

Week 4

Anyone who still have issues with sketchup will be encouraged to go to the lecture tomorrow:

http://arch1101-2014.blogspot.com.au/2014/03/sketchup-tips-and-tricks-in-lecture.html

From tomorrow onwards you will have 5 days to complete your design to an acceptable degree of resolution - content wise. Looking at your blogs tonight it appears that you all have a lot more resolve for the submission.

Tomorrow i will be focusing on feedback related to design issues rather than technical issues with Sketchup, which will be covered by the lecture. Those who have their scheme in a completed draft form (above ground, below ground, on ground, stairs, textures all together in one model) will be at an advantage. As usual, first blogged first served.

Thursday 20 March 2014

Week 3 Task - Work Holistically

All, please get this moving on:

http://www.russelllowe.com/arch1101_2014/experiment1/reference/week_03.htm

The key from now to submission is to work holistically . This means working on all elements of the architecture in tandem with each other on the same model. The above ground space(s), the on ground space(s), the below ground space(s), two sets of stairs, textures, datum/site are all intrinsically linked with each other as an architecture and they're all equally as important.

Dont fall into the trap of designing in fragments - for example - spending 3 weeks modelling yourself into a corner on the above ground space, then realising you'll submit a square box under the surface at the last minute.

A developed draft of all the elements in one model is what we need to see on the next class.

Monday 10 March 2014

ARCH1101 Welcome

Hello all

Nice to see you all in the first class last week.

We are going to hit the ground running for the next four weeks so i want everyone to make a serious effort on the week 1 and independent task: http://www.russelllowe.com/arch1101_2014/experiment1/reference/week_01.html . Im expecting these on the blog ready to look at on Thursday, so make sure you do so before we get into talking about feedback and pointers to improve (and not fail) your work.