Tuesday 22 April 2014

Experiment 2 - Things to Consider

1) Start from the Moleskine, and refine with sketchup. Work concurrently on both Sketchup and Lumion as shown in class so you can see your changes happening live. Define your three spaces!



2) Consider the interplay of various scales - balance of or otherwise



Example not with 10 blocks - keep yours to 10 blocks.


3) Architecture is about the experience both external and INTERNAL. Please consider this point for this experiment:




AND be judicious in your internal shots - they are to sell not to identify.  Make sure they say something special about your interior, not just to show that you have successfully stuck a furniture in:



4) Exercise some judicious thought into curvilinear forms. Curvilinearity can happen in different intensities rather than blindly hitting on the button within the artisan tool. Ask yourself "what are you trying to achieve by curving this element(s)":



Stolen from Ro's Blog - Thanks Ro!

Preston Scott Cohen - Torus House - Soft vs hard curves, vs straight lines.



4) This here is a good example of how to 1+1=3.

http://joshuasleight.blogspot.com.au/2014/04/combination-and-electroliquid.html



5) Details! What are your 10 blocks, and what are details that goes beyond the 10 blocks:







6) Landscapes + Forms. Make them work together:



01 - Lima Houses, Eduardo Souto de Moura



02 - Mario Botta, Chapel of Santa Maria Degli Angeli



03 - Tadao Ando, Rokko Housing: 



04 - Tadao Ando, Chikatsu Museum




05 - Tadao Ando, Naoshima Museum


06 - Jun Aoki, Aomori Museum of Art: Idea of space as that between the landscape and the mass, rather than the massing. 

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